I believe a lot of the ranged accuracy talents and racials affect accuracy for spells as well. HOWEVER, Lore is probably your most valuable skill, as rangers have very high accuracy (higher than any of the spellcaster classes) and the Rangerer is going to be specced with high damage, fast recovery time and decent intelligence. Survival gives you better consumable use, which is nice for potions of Eldritch aim, Vital Essence or War Paint, which you should be chugging for difficult fights after reaching Twin Elms. You need some Athletics just to not get tired all the time. Someone in your party needs mechanics and traps are great. Stealth will let you scout a little and steal things and do a couple of quests a little differently. These are not hugely important for a Ranger (or anyone with a full party). Shot On The Run kinda contradicts the point of the build, and I'm not sure whether you can get real, meaningful speed boosting powers early enough to try a hit-and-run archer out as a build. Marked Prey is a little underwhelming, animal companion knockdown could help you out occasionally. I don't know how Quick Aim and Vicious Aim interact, so don't ask me. This is a good thing.Įnvenomed Strike - Raw damage bypasses DR altogether, which is extremely valuable against enemies with high damage resistances.Īfter you've filled the above list out, Defensive talents are helpful if uninspiring (escape disengagement, resist charm, better reflex, the ranger's dodge arrows ability). Marksman - More Accuracy is more reliability. Adventurer comes with the best selection of two handers in the game but Peasant comes with Accuracy (Spear) and Deflection (Hatchet) melee options and Staffs (which often have reach enchantments). War Bows are potentially also a great option with higher damage but lower rate of fire, with the early Borresaine giving you stunning on crits. Weapon Focus: Peasant (Hunting Bow) or Weapon Focus: Adventurer (War Bow) - My preference is for Hunting Bows, given there are several excellent ones available and the very fast rate of attack emphasises the ranger's reliability. Stunning Shot - Allows the ranger to keep a single target they can reliably hit and that their Animal Companion can reach permanently stunlocked. Obviously good.īinding Roots: Having any melee enemy stuck for 30 seconds is a huge deal, even ranged enemies and spellcasters can be taken out of the fight with this if you then pull your party away and deal with them separately. Penetrating Shot: Completely essential for an archer build - with the way DR works in this game, this will add a huge percentagAe to damage with bows.ĭriving Flight: hit a second target with every shot. Vicious Aim: Better damage, more accuracy you want this. Stag and Boar would probably fit less with this build, as engaging multiple enemies or being below 50% endurance are not things you really want your animal companion to do if you're reliant on dealing damage at range. Bear (Higher DR), Lion (AOE Debuff) and Wolf (Takedown) could all be valuable. I went with the Antelope for better defences. I think whatever you're interested in can work for you, as you're not hugely reliant on the animal companion. Finished with effective stats of Might 19/Con 9/Dex 21/Per 17/Int 12/Res 10. None of these are really essential for the build working. I picked up Gift From The Machine, a Constitution bonus from Blood Sacrifice and Perception from Song of the Heavens in my run. Perception will give you a lot more survivability at range and interrupt. High might and Dex and acceptable Int and Per are your key choices. You can exaggerate these by dropping Con and Res further if you are or tweak them to your own preferences if you're not. Pale Elf (resistance to fire and cold will help you not get thumped too hard by backline return fire and also help against tough enemies such as Shades throughout the game). Still probably not a match to Wood Elf but at least interesting)īoreal Dwarf (higher might, bonuses vs. Island Aumaua (open the fight with an Arquebus or Blunderbuss for a high-damage single target shot, or have more weapon-bound spells available to you)ĭeath Godlike (x1.2 damage against injured opponents. Also gives you a little defence against ranged enemies. Wood Elf is probably your optimal choice for the better ranged accuracy and consistency. I expect it'd scale well to Path of the Damned simply because your accuracy is very reliable and you don't want to be taking hits anyway. Principles: A ranger that hits as consistently as possible and reasonably hard, taking advantage of the class's high accuracy.ĭifficulty: I'm playing on Hard with Trial of Iron and a rather odd half-custom party.
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